armory/blender/arm/logicnode/transform/LN_transform_to_vector.py
knowledgenude 4769b084d2 add
2020-11-17 14:46:14 -03:00

41 lines
1.7 KiB
Python

from arm.logicnode.arm_nodes import *
class VectorFromTransformNode(ArmLogicTreeNode):
"""Returns vector from the given transform."""
bl_idname = 'LNVectorFromTransformNode'
bl_label = 'Transform to Vector'
arm_version = 1
def init(self, context):
super(VectorFromTransformNode, self).init(context)
self.add_input('NodeSocketShader', 'Transform')
self.add_output('NodeSocketVector', 'Vector')
self.add_output('NodeSocketVector', 'Quaternion XYZ')
self.add_output('NodeSocketFloat', 'Quaternion W')
def on_property_update(self, context):
"""called by the EnumProperty, used to update the node socket labels"""
# note: the conditions on len(self.outputs) are take in account "old version" (pre-2020.9) nodes, which only have one output
if self.property0 == "Quaternion":
self.outputs[0].name = "Quaternion"
if len(self.outputs) > 1:
self.outputs[1].name = "Quaternion XYZ"
self.outputs[2].name = "Quaternion W"
else:
self.outputs[0].name = "Vector"
if len(self.outputs) > 1:
self.outputs[1].name = "[quaternion only]"
self.outputs[2].name = "[quaternion only]"
def draw_buttons(self, context, layout):
layout.prop(self, 'property0')
property0: EnumProperty(
items = [('Right', 'Right', 'The transform right (X) direction'),
('Look', 'Look', 'The transform look (Y) direction'),
('Up', 'Up', 'The transform up (Z) direction'),
('Quaternion', 'Quaternion', 'Quaternion')],
name='', default='Look',
update=on_property_update)