armory/blender/arm/material
2017-11-27 14:29:21 +01:00
..
__init__.py Move py sources to arm package 2017-03-15 12:30:14 +01:00
cycles.py Rename tess to displacement 2017-11-26 14:45:36 +01:00
cycles_functions.py Add wavelength material node 2017-09-01 15:24:46 +02:00
make.py Shader fixes 2017-11-25 20:09:55 +01:00
make_decal.py New material bind system 2017-05-25 16:48:41 +02:00
make_depth.py Sun shadows fix 2017-11-02 23:12:17 +01:00
make_mesh.py LTC and hosek defines 2017-11-27 14:29:21 +01:00
make_overlay.py Move py sources to arm package 2017-03-15 12:30:14 +01:00
make_particle.py Fix refract 2017-10-16 09:25:18 +02:00
make_rect.py Reduce point lamp noise 2017-11-15 16:43:46 +01:00
make_shader.py Depth pass fix 2017-10-24 13:13:26 +02:00
make_skin.py Improve skinning 2017-10-10 09:57:23 +02:00
make_tess.py Tese fix 2017-11-07 12:01:10 +01:00
make_texture.py Bump node for images 2017-11-07 02:26:03 +01:00
make_transluc.py Shader compiler fixes 2017-11-10 15:18:44 +01:00
make_voxel.py LTC and hosek defines 2017-11-27 14:29:21 +01:00
mat_batch.py Exporter presets 2017-08-21 15:36:21 +02:00
mat_state.py Improve skinning 2017-10-10 09:57:23 +02:00
mat_utils.py Use mesh context for disabled translucency 2017-11-26 15:03:11 +01:00
shader.py Python clean up 2017-11-20 14:32:36 +01:00
shader_data.py Fix proxy materials 2017-10-06 11:16:29 +02:00