armory/blender/material
2017-02-22 12:10:53 +01:00
..
__init__.py Begin true material builder 2016-12-13 01:09:17 +01:00
cycles.py Empty texture slots 2017-02-13 13:23:43 +01:00
functions.py Improve material parsing 2017-01-04 00:13:52 +01:00
make.py Fix voxelize pass 2017-02-18 20:18:38 +01:00
make_decal.py New material builder progress 2016-12-19 01:25:22 +01:00
make_depth.py Use float4s to prevent padding 2017-02-07 11:50:21 +01:00
make_mesh.py Light falloff 2017-02-22 12:10:53 +01:00
make_overlay.py Anti-aliased overlays 2017-02-15 12:42:40 +01:00
make_shadowmap.py No colorwrite for shadowmap context 2017-02-21 21:57:10 +01:00
make_skin.py Use vec4s for skinning 2017-02-07 14:14:05 +01:00
make_tess.py Mat builder on par 2016-12-20 00:39:18 +01:00
make_transluc.py Fix shader paths 2016-12-21 00:51:04 +01:00
make_voxel.py Fix voxelize pass 2017-02-18 20:18:38 +01:00
mat_state.py New material builder progress 2016-12-19 01:25:22 +01:00
mat_utils.py Fix voxelize pass 2017-02-18 20:18:38 +01:00
shader.py Fix voxelize pass 2017-02-18 20:18:38 +01:00
shader_data.py Fix voxelize pass 2017-02-18 20:18:38 +01:00
texture.py Recache last undo step 2017-02-15 16:55:46 +01:00