armory/Shaders/water_pass/water_pass.json
2019-04-29 16:21:44 +02:00

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{
"contexts": [
{
"name": "water_pass",
"depth_write": false,
"compare_mode": "always",
"cull_mode": "none",
"blend_source": "source_alpha",
"blend_destination": "inverse_source_alpha",
"blend_operation": "add",
"alpha_blend_source": "blend_one",
"alpha_blend_destination": "blend_one",
"alpha_blend_operation": "add",
"links": [
{
"name": "sbase",
"link": "$water_base.png"
},
{
"name": "sdetail",
"link": "$water_detail.png"
},
{
"name": "sfoam",
"link": "$water_foam.png"
},
{
"name": "eye",
"link": "_cameraPosition"
},
{
"name": "eyeLook",
"link": "_cameraLook"
},
{
"name": "ld",
"link": "_lightDirection"
},
{
"name": "invVP",
"link": "_inverseViewProjectionMatrix"
},
{
"name": "time",
"link": "_time"
},
{
"name": "envmapStrength",
"link": "_envmapStrength"
},
{
"name": "cameraProj",
"link": "_cameraPlaneProj"
},
{
"name": "senvmapRadiance",
"link": "_envmapRadiance",
"ifdef": ["_Rad"]
}
],
"texture_params": [],
"vertex_shader": "../include/pass_viewray.vert.glsl",
"fragment_shader": "water_pass.frag.glsl"
}
]
}