dc515c97d0
Further handling of node depreciation
178 lines
6.9 KiB
Python
178 lines
6.9 KiB
Python
import importlib
|
|
import os
|
|
import sys
|
|
|
|
import bpy
|
|
from bpy.app.handlers import persistent
|
|
|
|
import arm.api
|
|
import arm.nodes_logic
|
|
import arm.make as make
|
|
import arm.make_state as state
|
|
import arm.props as props
|
|
import arm.utils
|
|
|
|
@persistent
|
|
def on_depsgraph_update_post(self):
|
|
if state.proc_build != None:
|
|
return
|
|
|
|
# Recache
|
|
depsgraph = bpy.context.evaluated_depsgraph_get()
|
|
|
|
for update in depsgraph.updates:
|
|
uid = update.id
|
|
if hasattr(uid, 'arm_cached'):
|
|
# uid.arm_cached = False # TODO: does not trigger update
|
|
if isinstance(uid, bpy.types.Mesh) and uid.name in bpy.data.meshes:
|
|
bpy.data.meshes[uid.name].arm_cached = False
|
|
elif isinstance(uid, bpy.types.Curve) and uid.name in bpy.data.curves:
|
|
bpy.data.curves[uid.name].arm_cached = False
|
|
elif isinstance(uid, bpy.types.MetaBall) and uid.name in bpy.data.metaballs:
|
|
bpy.data.metaballs[uid.name].arm_cached = False
|
|
elif isinstance(uid, bpy.types.Armature) and uid.name in bpy.data.armatures:
|
|
bpy.data.armatures[uid.name].arm_cached = False
|
|
elif isinstance(uid, bpy.types.NodeTree) and uid.name in bpy.data.node_groups:
|
|
bpy.data.node_groups[uid.name].arm_cached = False
|
|
elif isinstance(uid, bpy.types.Material) and uid.name in bpy.data.materials:
|
|
bpy.data.materials[uid.name].arm_cached = False
|
|
|
|
# Send last operator to Krom
|
|
wrd = bpy.data.worlds['Arm']
|
|
if state.proc_play != None and \
|
|
state.target == 'krom' and \
|
|
wrd.arm_live_patch:
|
|
ops = bpy.context.window_manager.operators
|
|
if len(ops) > 0 and ops[-1] != None:
|
|
send_operator(ops[-1])
|
|
|
|
# Hacky solution to update armory props after operator executions
|
|
last_operator = bpy.context.active_operator
|
|
if last_operator is not None:
|
|
on_operator_post(last_operator.bl_idname)
|
|
|
|
|
|
def on_operator_post(operator_id: str) -> None:
|
|
"""Called after operator execution. Does not work for operators
|
|
executed in another context. Warning: this function is also called
|
|
when the operator execution raised an exception!"""
|
|
# 3D View > Object > Rigid Body > Copy from Active
|
|
if operator_id == "RIGIDBODY_OT_object_settings_copy":
|
|
# Copy armory rigid body settings
|
|
source_obj = bpy.context.active_object
|
|
for target_obj in bpy.context.selected_objects:
|
|
target_obj.arm_rb_linear_factor = source_obj.arm_rb_linear_factor
|
|
target_obj.arm_rb_angular_factor = source_obj.arm_rb_angular_factor
|
|
target_obj.arm_rb_trigger = source_obj.arm_rb_trigger
|
|
target_obj.arm_rb_force_deactivation = source_obj.arm_rb_force_deactivation
|
|
target_obj.arm_rb_deactivation_time = source_obj.arm_rb_deactivation_time
|
|
target_obj.arm_rb_ccd = source_obj.arm_rb_ccd
|
|
target_obj.arm_rb_collision_filter_mask = source_obj.arm_rb_collision_filter_mask
|
|
|
|
|
|
def send_operator(op):
|
|
if hasattr(bpy.context, 'object') and bpy.context.object != None:
|
|
obj = bpy.context.object.name
|
|
if op.name == 'Move':
|
|
vec = bpy.context.object.location
|
|
js = 'var o = iron.Scene.active.getChild("' + obj + '"); o.transform.loc.set(' + str(vec[0]) + ', ' + str(vec[1]) + ', ' + str(vec[2]) + '); o.transform.dirty = true;'
|
|
make.write_patch(js)
|
|
elif op.name == 'Resize':
|
|
vec = bpy.context.object.scale
|
|
js = 'var o = iron.Scene.active.getChild("' + obj + '"); o.transform.scale.set(' + str(vec[0]) + ', ' + str(vec[1]) + ', ' + str(vec[2]) + '); o.transform.dirty = true;'
|
|
make.write_patch(js)
|
|
elif op.name == 'Rotate':
|
|
vec = bpy.context.object.rotation_euler.to_quaternion()
|
|
js = 'var o = iron.Scene.active.getChild("' + obj + '"); o.transform.rot.set(' + str(vec[1]) + ', ' + str(vec[2]) + ', ' + str(vec[3]) + ' ,' + str(vec[0]) + '); o.transform.dirty = true;'
|
|
make.write_patch(js)
|
|
else: # Rebuild
|
|
make.patch()
|
|
|
|
def always():
|
|
# Force ui redraw
|
|
if state.redraw_ui and context_screen != None:
|
|
for area in context_screen.areas:
|
|
if area.type == 'VIEW_3D' or area.type == 'PROPERTIES':
|
|
area.tag_redraw()
|
|
state.redraw_ui = False
|
|
# TODO: depsgraph.updates only triggers material trees
|
|
space = arm.utils.logic_editor_space(context_screen)
|
|
if space != None:
|
|
space.node_tree.arm_cached = False
|
|
return 0.5
|
|
|
|
appended_py_paths = []
|
|
context_screen = None
|
|
|
|
@persistent
|
|
def on_load_post(context):
|
|
global appended_py_paths
|
|
|
|
global context_screen
|
|
context_screen = bpy.context.screen
|
|
|
|
props.init_properties_on_load()
|
|
reload_blend_data()
|
|
|
|
bpy.ops.arm.sync_proxy()
|
|
|
|
wrd = bpy.data.worlds['Arm']
|
|
wrd.arm_recompile = True
|
|
arm.api.drivers = dict()
|
|
|
|
# Load libraries
|
|
if os.path.exists(arm.utils.get_fp() + '/Libraries'):
|
|
libs = os.listdir(arm.utils.get_fp() + '/Libraries')
|
|
for lib in libs:
|
|
if os.path.isdir(arm.utils.get_fp() + '/Libraries/' + lib):
|
|
fp = arm.utils.get_fp() + '/Libraries/' + lib
|
|
if fp not in appended_py_paths and os.path.exists(fp + '/blender.py'):
|
|
appended_py_paths.append(fp)
|
|
sys.path.append(fp)
|
|
import blender
|
|
importlib.reload(blender)
|
|
blender.register()
|
|
sys.path.remove(fp)
|
|
|
|
# Register newly added nodes and node categories
|
|
arm.nodes_logic.register_nodes()
|
|
|
|
# Show trait users as collections
|
|
arm.utils.update_trait_collections()
|
|
props.update_armory_world()
|
|
|
|
def reload_blend_data():
|
|
armory_pbr = bpy.data.node_groups.get('Armory PBR')
|
|
if armory_pbr == None:
|
|
load_library('Armory PBR')
|
|
|
|
def load_library(asset_name):
|
|
if bpy.data.filepath.endswith('arm_data.blend'): # Prevent load in library itself
|
|
return
|
|
sdk_path = arm.utils.get_sdk_path()
|
|
data_path = sdk_path + '/armory/blender/data/arm_data.blend'
|
|
data_names = [asset_name]
|
|
|
|
# Import
|
|
data_refs = data_names.copy()
|
|
with bpy.data.libraries.load(data_path, link=False) as (data_from, data_to):
|
|
data_to.node_groups = data_refs
|
|
|
|
for ref in data_refs:
|
|
ref.use_fake_user = True
|
|
|
|
def register():
|
|
bpy.app.handlers.load_post.append(on_load_post)
|
|
bpy.app.handlers.depsgraph_update_post.append(on_depsgraph_update_post)
|
|
# bpy.app.handlers.undo_post.append(on_undo_post)
|
|
bpy.app.timers.register(always, persistent=True)
|
|
|
|
# TODO: On windows, on_load_post is not called when opening .blend file from explorer
|
|
if arm.utils.get_os() == 'win' and arm.utils.get_fp() != '':
|
|
on_load_post(None)
|
|
reload_blend_data()
|
|
|
|
def unregister():
|
|
bpy.app.handlers.load_post.remove(on_load_post)
|
|
bpy.app.handlers.depsgraph_update_post.remove(on_depsgraph_update_post)
|
|
# bpy.app.handlers.undo_post.remove(on_undo_post)
|