290 lines
12 KiB
Python
290 lines
12 KiB
Python
import os
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import shutil
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import arm.assets as assets
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import arm.utils
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import bpy
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import stat
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import subprocess
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import webbrowser
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from bpy.types import Menu, Panel, UIList
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from bpy.props import *
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def remove_readonly(func, path, excinfo):
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os.chmod(path, stat.S_IWRITE)
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func(path)
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def update_gapi_custom(self, context):
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bpy.data.worlds['Arm'].arm_recompile = True
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assets.invalidate_compiled_data(self, context)
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def update_gapi_win(self, context):
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if os.path.isdir(arm.utils.get_fp_build() + '/windows-build'):
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shutil.rmtree(arm.utils.get_fp_build() + '/windows-build', onerror=remove_readonly)
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bpy.data.worlds['Arm'].arm_recompile = True
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assets.invalidate_compiled_data(self, context)
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def update_gapi_linux(self, context):
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if os.path.isdir(arm.utils.get_fp_build() + '/linux-build'):
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shutil.rmtree(arm.utils.get_fp_build() + '/linux-build', onerror=remove_readonly)
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bpy.data.worlds['Arm'].arm_recompile = True
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assets.invalidate_compiled_data(self, context)
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def update_gapi_mac(self, context):
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if os.path.isdir(arm.utils.get_fp_build() + '/osx-build'):
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shutil.rmtree(arm.utils.get_fp_build() + '/osx-build', onerror=remove_readonly)
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bpy.data.worlds['Arm'].arm_recompile = True
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assets.invalidate_compiled_data(self, context)
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def update_gapi_android(self, context):
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if os.path.isdir(arm.utils.get_fp_build() + '/android-build'):
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shutil.rmtree(arm.utils.get_fp_build() + '/android-build', onerror=remove_readonly)
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bpy.data.worlds['Arm'].arm_recompile = True
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assets.invalidate_compiled_data(self, context)
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def update_gapi_ios(self, context):
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if os.path.isdir(arm.utils.get_fp_build() + '/ios-build'):
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shutil.rmtree(arm.utils.get_fp_build() + '/ios-build', onerror=remove_readonly)
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bpy.data.worlds['Arm'].arm_recompile = True
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assets.invalidate_compiled_data(self, context)
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def update_gapi_html5(self, context):
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bpy.data.worlds['Arm'].arm_recompile = True
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assets.invalidate_compiled_data(self, context)
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class ArmExporterListItem(bpy.types.PropertyGroup):
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name: StringProperty(
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name="Name",
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description="A name for this item",
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default="Preset")
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arm_project_rp: StringProperty(
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name="Render Path",
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description="A name for this item",
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default="")
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arm_project_scene: PointerProperty(
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name="Scene",
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description="Scene to load when launching",
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type=bpy.types.Scene)
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arm_project_target: EnumProperty(
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items = [('html5', 'HTML5 (JS)', 'html5'),
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('windows-hl', 'Windows (C)', 'windows-hl'),
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('krom-windows', 'Windows (Krom)', 'krom-windows'),
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('macos-hl', 'macOS (C)', 'macos-hl'),
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('krom-macos', 'macOS (Krom)', 'krom-macos'),
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('linux-hl', 'Linux (C)', 'linux-hl'),
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('krom-linux', 'Linux (Krom)', 'krom-linux'),
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('ios-hl', 'iOS (C)', 'ios-hl'),
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('android-hl', 'Android (C)', 'android-hl'),
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('node', 'Node (JS)', 'node'),
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('custom', 'Custom', 'custom'),],
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name="Target", default='html5', description='Build platform')
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arm_project_khamake: StringProperty(name="Khamake", description="Specify arguments for the 'node Kha/make' call")
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arm_gapi_custom: EnumProperty(
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items = [('opengl', 'OpenGL', 'opengl'),
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('vulkan', 'Vulkan', 'vulkan'),
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('direct3d11', 'Direct3D11', 'direct3d11'),
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('direct3d12', 'Direct3D12', 'direct3d12'),
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('metal', 'Metal', 'metal')],
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name="Graphics API", default='opengl', description='Based on currently selected target', update=update_gapi_custom)
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arm_gapi_win: EnumProperty(
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items = [('direct3d11', 'Auto', 'direct3d11'),
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('opengl', 'OpenGL', 'opengl'),
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('vulkan', 'Vulkan', 'vulkan'),
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('direct3d11', 'Direct3D11', 'direct3d11'),
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('direct3d12', 'Direct3D12', 'direct3d12')],
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name="Graphics API", default='direct3d11', description='Based on currently selected target', update=update_gapi_win)
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arm_gapi_linux: EnumProperty(
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items = [('opengl', 'Auto', 'opengl'),
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('opengl', 'OpenGL', 'opengl'),
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('vulkan', 'Vulkan', 'vulkan')],
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name="Graphics API", default='opengl', description='Based on currently selected target', update=update_gapi_linux)
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arm_gapi_android: EnumProperty(
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items = [('opengl', 'Auto', 'opengl'),
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('opengl', 'OpenGL', 'opengl'),
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('vulkan', 'Vulkan', 'vulkan')],
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name="Graphics API", default='opengl', description='Based on currently selected target', update=update_gapi_android)
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arm_gapi_mac: EnumProperty(
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items = [('opengl', 'Auto', 'opengl'),
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('opengl', 'OpenGL', 'opengl'),
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('metal', 'Metal', 'metal')],
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name="Graphics API", default='opengl', description='Based on currently selected target', update=update_gapi_mac)
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arm_gapi_ios: EnumProperty(
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items = [('opengl', 'Auto', 'opengl'),
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('opengl', 'OpenGL', 'opengl'),
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('metal', 'Metal', 'metal')],
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name="Graphics API", default='opengl', description='Based on currently selected target', update=update_gapi_ios)
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arm_gapi_html5: EnumProperty(
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items = [('webgl', 'Auto', 'webgl'),
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('webgl', 'WebGL2', 'webgl')],
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name="Graphics API", default='webgl', description='Based on currently selected target', update=update_gapi_html5)
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class ARM_UL_ExporterList(bpy.types.UIList):
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def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
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# We could write some code to decide which icon to use here...
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custom_icon = 'DOT'
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# Make sure your code supports all 3 layout types
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if self.layout_type in {'DEFAULT', 'COMPACT'}:
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row = layout.row()
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row.prop(item, "name", text="", emboss=False, icon=custom_icon)
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col = row.column()
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col.alignment = 'RIGHT'
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col.label(text=item.arm_project_target)
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elif self.layout_type in {'GRID'}:
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layout.alignment = 'CENTER'
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layout.label(text="", icon = custom_icon)
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class ArmExporterListNewItem(bpy.types.Operator):
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# Add a new item to the list
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bl_idname = "arm_exporterlist.new_item"
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bl_label = "Add a new item"
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def execute(self, context):
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mdata = bpy.data.worlds['Arm']
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mdata.arm_exporterlist.add()
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mdata.arm_exporterlist_index = len(mdata.arm_exporterlist) - 1
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if len(mdata.arm_rplist) > mdata.arm_exporterlist_index:
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mdata.arm_exporterlist[-1].arm_project_rp = mdata.arm_rplist[mdata.arm_rplist_index].name
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mdata.arm_exporterlist[-1].arm_project_scene = context.scene
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return{'FINISHED'}
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class ArmExporterListDeleteItem(bpy.types.Operator):
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# Delete the selected item from the list
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bl_idname = "arm_exporterlist.delete_item"
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bl_label = "Deletes an item"
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@classmethod
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def poll(self, context):
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""" Enable if there's something in the list """
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mdata = bpy.data.worlds['Arm']
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return len(mdata.arm_exporterlist) > 0
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def execute(self, context):
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mdata = bpy.data.worlds['Arm']
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list = mdata.arm_exporterlist
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index = mdata.arm_exporterlist_index
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list.remove(index)
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if index > 0:
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index = index - 1
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mdata.arm_exporterlist_index = index
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return{'FINISHED'}
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class ArmExporterListMoveItem(bpy.types.Operator):
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# Move an item in the list
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bl_idname = "arm_exporterlist.move_item"
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bl_label = "Move an item in the list"
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direction: EnumProperty(
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items=(
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('UP', 'Up', ""),
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('DOWN', 'Down', ""),))
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def move_index(self):
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# Move index of an item render queue while clamping it
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mdata = bpy.data.worlds['Arm']
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index = mdata.arm_exporterlist_index
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list_length = len(mdata.arm_exporterlist) - 1
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new_index = 0
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if self.direction == 'UP':
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new_index = index - 1
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elif self.direction == 'DOWN':
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new_index = index + 1
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new_index = max(0, min(new_index, list_length))
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mdata.arm_exporterlist.move(index, new_index)
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mdata.arm_exporterlist_index = new_index
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def execute(self, context):
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mdata = bpy.data.worlds['Arm']
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list = mdata.arm_exporterlist
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index = mdata.arm_exporterlist_index
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if self.direction == 'DOWN':
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neighbor = index + 1
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self.move_index()
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elif self.direction == 'UP':
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neighbor = index - 1
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self.move_index()
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else:
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return{'CANCELLED'}
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return{'FINISHED'}
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class ArmExporterSpecialsMenu(bpy.types.Menu):
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bl_label = "More"
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bl_idname = "ARM_MT_ExporterListSpecials"
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def draw(self, context):
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layout = self.layout
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layout.operator("arm.exporter_open_folder")
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layout.operator("arm.exporter_gpuprofile")
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class ArmoryExporterOpenFolderButton(bpy.types.Operator):
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'''Open published folder'''
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bl_idname = 'arm.exporter_open_folder'
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bl_label = 'Open Folder'
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def execute(self, context):
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wrd = bpy.data.worlds['Arm']
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if len(wrd.arm_exporterlist) == 0:
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return {'CANCELLED'}
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item = wrd.arm_exporterlist[wrd.arm_exporterlist_index]
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p = os.path.join(arm.utils.get_fp_build(), item.arm_project_target)
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if os.path.exists(p):
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webbrowser.open('file://' + p)
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return{'FINISHED'}
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class ArmExporterGpuProfileButton(bpy.types.Operator):
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'''GPU profile'''
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bl_idname = 'arm.exporter_gpuprofile'
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bl_label = 'Open in RenderDoc'
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def execute(self, context):
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p = arm.utils.get_renderdoc_path()
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if p == '':
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self.report({'ERROR'}, 'Configure RenderDoc path in Armory add-on preferences')
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return {'CANCELLED'}
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pbin = ''
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base = arm.utils.get_fp_build()
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ext1 = '/krom-windows/' + arm.utils.safestr(bpy.data.worlds['Arm'].arm_project_name) + '.exe'
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ext2 = '/krom-linux/' + arm.utils.safestr(bpy.data.worlds['Arm'].arm_project_name)
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if os.path.exists(base + ext1):
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pbin = base + ext1
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elif os.path.exists(base + ext2):
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pbin = base + ext2
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if pbin == '':
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self.report({'ERROR'}, 'Publish project using Krom target first')
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return {'CANCELLED'}
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subprocess.Popen([p, pbin])
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return{'FINISHED'}
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def register():
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bpy.utils.register_class(ArmExporterListItem)
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bpy.utils.register_class(ARM_UL_ExporterList)
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bpy.utils.register_class(ArmExporterListNewItem)
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bpy.utils.register_class(ArmExporterListDeleteItem)
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bpy.utils.register_class(ArmExporterListMoveItem)
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bpy.utils.register_class(ArmExporterSpecialsMenu)
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bpy.utils.register_class(ArmExporterGpuProfileButton)
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bpy.utils.register_class(ArmoryExporterOpenFolderButton)
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bpy.types.World.arm_exporterlist = CollectionProperty(type=ArmExporterListItem)
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bpy.types.World.arm_exporterlist_index = IntProperty(name="Index for my_list", default=0)
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def unregister():
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bpy.utils.unregister_class(ArmExporterListItem)
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bpy.utils.unregister_class(ARM_UL_ExporterList)
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bpy.utils.unregister_class(ArmExporterListNewItem)
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bpy.utils.unregister_class(ArmExporterListDeleteItem)
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bpy.utils.unregister_class(ArmExporterListMoveItem)
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bpy.utils.unregister_class(ArmExporterSpecialsMenu)
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bpy.utils.unregister_class(ArmExporterGpuProfileButton)
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bpy.utils.unregister_class(ArmoryExporterOpenFolderButton)
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