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Merge pull request #1494 from QuantumCoderQC/master
Implemented Kinematic and Static flags for better control.
2019-12-01 10:15:40 +01:00
.github Update krom.yml 2019-11-03 12:10:11 +01:00
Assets Water data 2019-04-28 19:52:06 +02:00
blender Implemented Kinematic and Static flags for better control. Mass of Animated(Kinematic) and Static objects will be set to zero. Implemented btMotionState for kinematic rigid bodies. And btSetWorldTransform for Dynamic and static rigid bodies. Kinematic rigid bodies can now be fully contolled through animation timeline inside blender. 2019-12-01 00:59:16 +01:00
Shaders Chromatic aberration 2019-08-08 20:02:42 +02:00
Sources/armory Implemented Kinematic and Static flags for better control. Mass of Animated(Kinematic) and Static objects will be set to zero. Implemented btMotionState for kinematic rigid bodies. And btSetWorldTransform for Dynamic and static rigid bodies. Kinematic rigid bodies can now be fully contolled through animation timeline inside blender. 2019-12-01 00:59:16 +01:00
.gitattributes Test commit id 2017-11-27 17:02:44 +01:00
.gitignore Add .DS_Store to ignores 2018-04-13 12:50:27 +10:00
changes.md Update changes 2019-06-30 10:44:28 +02:00
LICENSE.md Begin rendering driver interface 2018-01-03 15:09:55 +01:00
README.md Update readme 2019-11-05 19:11:47 +01:00

armory

armory3d.org - Manual - Roadmap - Community

In development! Armory is an open-source 3D game engine with full Blender integration. The engine is currently available in a form of early preview.