armory/blender/arm/logicnode/action_set_mesh.py
2017-04-11 11:28:22 +02:00

19 lines
548 B
Python

import bpy
from bpy.props import *
from bpy.types import Node, NodeSocket
from arm.logicnode.arm_nodes import *
class SetMeshNode(Node, ArmLogicTreeNode):
'''Set mesh node'''
bl_idname = 'LNSetMeshNode'
bl_label = 'Set Mesh'
bl_icon = 'GAME'
def init(self, context):
self.inputs.new('ArmNodeSocketAction', 'In')
self.inputs.new('ArmNodeSocketObject', 'Object')
self.inputs.new('NodeSocketShader', 'Mesh')
self.outputs.new('ArmNodeSocketAction', 'Out')
add_node(SetMeshNode, category='Action')