armory/blender/arm/logicnode/value_vector_mix.py
2018-04-19 16:29:15 +02:00

51 lines
1.7 KiB
Python

import bpy
from bpy.props import *
from bpy.types import Node, NodeSocket
from arm.logicnode.arm_nodes import *
class VectorMixNode(Node, ArmLogicTreeNode):
'''Vector mix node'''
bl_idname = 'LNVectorMixNode'
bl_label = 'Vector Mix'
bl_icon = 'CURVE_PATH'
property0 = EnumProperty(
items = [('Linear', 'Linear', 'Linear'),
('Sine', 'Sine', 'Sine'),
('Quad', 'Quad', 'Quad'),
('Cubic', 'Cubic', 'Cubic'),
('Quart', 'Quart', 'Quart'),
('Quint', 'Quint', 'Quint'),
('Expo', 'Expo', 'Expo'),
('Circ', 'Circ', 'Circ'),
('Back', 'Back', 'Back'),
],
name='', default='Linear')
property1 = EnumProperty(
items = [('In', 'In', 'In'),
('Out', 'Out', 'Out'),
('InOut', 'InOut', 'InOut'),
],
name='', default='Out')
@property
def property2(self):
return 'true' if self.property2_ else 'false'
property2_ = BoolProperty(name='Clamp', default=False)
def init(self, context):
self.inputs.new('NodeSocketFloat', 'Factor')
self.inputs[-1].default_value = 0.0
self.inputs.new('NodeSocketVector', 'Vector1')
self.inputs[-1].default_value = [0.0, 0.0, 0.0]
self.inputs.new('NodeSocketVector', 'Vector2')
self.inputs[-1].default_value = [1.0, 1.0, 1.0]
self.outputs.new('NodeSocketVector', 'Vector')
def draw_buttons(self, context, layout):
layout.prop(self, 'property2_')
layout.prop(self, 'property0')
layout.prop(self, 'property1')
add_node(VectorMixNode, category='Value')