armory/blender/arm/logicnode/animation/LN_play_action_from.py
2021-07-20 20:53:37 +02:00

29 lines
1.1 KiB
Python

from arm.logicnode.arm_nodes import *
class PlayActionFromNode(ArmLogicTreeNode):
"""Plays action starting from the given frame."""
bl_idname = 'LNPlayActionFromNode'
bl_label = 'Play Action From'
arm_version = 2
def arm_init(self, context):
self.add_input('ArmNodeSocketAction', 'In')
self.add_input('ArmNodeSocketObject', 'Object')
self.add_input('ArmNodeSocketAnimAction', 'Action')
self.add_input('ArmIntSocket', 'Start Frame')
self.add_input('ArmFloatSocket', 'Blend', default_value = 0.25)
self.add_input('ArmFloatSocket', 'Speed', default_value = 1.0)
self.add_input('ArmBoolSocket', 'Loop', default_value = False)
self.add_output('ArmNodeSocketAction', 'Out')
self.add_output('ArmNodeSocketAction', 'Done')
def get_replacement_node(self, node_tree: bpy.types.NodeTree):
if self.arm_version not in (0, 1):
raise LookupError()
return NodeReplacement(
'LNPlayActionFromNode', self.arm_version, 'LNPlayActionFromNode', 2,
in_socket_mapping={0:0, 1:1, 2:2, 3:3, 4:4}, out_socket_mapping={0:0, 1:1}
)