armory/blender/arm/logicnode/animation/LN_set_bone_fk_ik_only.py

17 lines
646 B
Python

from arm.logicnode.arm_nodes import *
class SetBoneFkIkOnlyNode(ArmLogicTreeNode):
"""Set particular bone to be animated by Forward kinematics or Inverse kinematics only. All other animations will be ignored"""
bl_idname = 'LNSetBoneFkIkOnlyNode'
bl_label = 'Set Bone FK IK Only'
arm_version = 1
arm_section = 'armature'
def arm_init(self, context):
self.add_input('ArmNodeSocketAction', 'In')
self.add_input('ArmNodeSocketObject', 'Object')
self.add_input('ArmStringSocket', 'Bone')
self.add_input('ArmBoolSocket', 'FK or IK only')
self.add_output('ArmNodeSocketAction', 'Out')