armory/blender/arm/logicnode/animation/LN_set_parent_bone.py
2021-07-20 20:53:37 +02:00

17 lines
609 B
Python

from arm.logicnode.arm_nodes import *
class SetParentBoneNode(ArmLogicTreeNode):
"""Sets the given object parent to the given bone."""
bl_idname = 'LNSetParentBoneNode'
bl_label = 'Set Parent Bone'
arm_version = 1
arm_section = 'armature'
def arm_init(self, context):
self.add_input('ArmNodeSocketAction', 'In')
self.add_input('ArmNodeSocketObject', 'Object')
self.add_input('ArmNodeSocketObject', 'Parent', default_value='Parent')
self.add_input('ArmStringSocket', 'Bone', default_value='Bone')
self.add_output('ArmNodeSocketAction', 'Out')