armory/raw/copy_pass/copy_pass.frag.glsl
2016-06-21 13:29:27 +02:00

14 lines
159 B
GLSL

#version 450
#ifdef GL_ES
precision mediump float;
#endif
uniform sampler2D tex;
in vec2 texCoord;
void main() {
gl_FragColor = texture(tex, texCoord);
}