armory/raw/motion_blur_pass/motion_blur_pass.shader.json

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{
"contexts": [
{
"id": "motion_blur_pass",
"params": [
{
"id": "depth_write",
"value": "true"
},
{
"id": "compare_mode",
"value": "always"
},
{
"id": "cull_mode",
"value": "none"
}
],
"links": [
{
"id": "prevVP",
"link": "_prevViewProjectionMatrix"
},
{
"id": "invVP",
"link": "_inverseViewProjectionMatrix"
},
{
"id": "eye",
"link": "_cameraPosition"
},
{
"id": "eyeLook",
"link": "_cameraLook"
}
],
"texture_params": [],
"vertex_shader": "motion_blur_pass.vert.glsl",
"fragment_shader": "motion_blur_pass.frag.glsl"
}
]
}