armory/Shaders/visibility_pass/visibility_pass.json

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{
"contexts": [
{
"name": "visibility_pass",
"depth_write": false,
"compare_mode": "always",
"cull_mode": "none",
"links": [
{
"name": "eye",
"link": "_cameraPosition"
},
{
"name": "eyeLook",
"link": "_cameraLook"
},
{
"name": "invVP",
"link": "_inverseViewProjectionMatrix"
},
{
"name": "cameraProj",
"link": "_cameraPlaneProj"
},
{
"name": "shadowsBias",
"link": "_lightShadowsBias"
},
{
"name": "LWVP",
"link": "_biasLightWorldViewProjectionMatrix"
},
{
"name": "lightType",
"link": "_lightType",
"ifdef": ["_Disabled"]
},
{
"name": "lightShadow",
"link": "_lightCastShadow"
},
{
"name": "lightProj",
"link": "_lightPlaneProj"
},
{
"name": "lightPos",
"link": "_lightPosition"
}
],
"vertex_shader": "visibility_pass.vert.glsl",
"fragment_shader": "visibility_pass.frag.glsl"
}
]
}