armory/raw/forward/shadowmap.frag.glsl
2016-02-07 23:03:52 +01:00

19 lines
326 B
GLSL

#version 450
#ifdef GL_ES
precision mediump float;
#endif
#ifdef _NormalMapping
#define _Texturing
#endif
in vec4 position;
void main() {
float normalizedDistance = position.z / position.w;
normalizedDistance += 0.005;
gl_FragColor = vec4(normalizedDistance, normalizedDistance, normalizedDistance, 1.0);
}