armory/Shaders
2017-03-21 03:06:38 +01:00
..
blend_pass Begin true material builder 2016-12-13 01:09:17 +01:00
bloom_pass Renderer speedup round 1 2017-03-11 01:50:47 +01:00
blur_adaptive_pass Renderer speedup round 3 2017-03-14 20:43:54 +01:00
blur_edge_pass Renderer speedup round 3 2017-03-14 20:43:54 +01:00
blur_gaus_pass Renderer speedup round 1 2017-03-11 01:50:47 +01:00
blur_pass Renderer speedup round 1 2017-03-11 01:50:47 +01:00
combine_pass Renderer speedup round 1 2017-03-11 01:50:47 +01:00
compositor_pass Renderer speedup round 1 2017-03-11 01:50:47 +01:00
copy_pass Begin true material builder 2016-12-13 01:09:17 +01:00
debug_normals Renderer speedup round 1 2017-03-11 01:50:47 +01:00
debug_velocity Renderer speedup round 1 2017-03-11 01:50:47 +01:00
deferred_indirect Renderer speedup round 2 2017-03-12 17:29:22 +01:00
deferred_light Capture cubemap shadows 2017-03-18 18:44:21 +01:00
deferred_light_quad Dir light as quad 2017-03-15 15:49:13 +01:00
fxaa_pass Renderer speedup round 1 2017-03-11 01:50:47 +01:00
grease_pencil Bias mat for shadowmaps 2017-02-28 14:13:50 +01:00
include VGI work 2017-02-22 15:50:19 +01:00
motion_blur_pass Renderer speedup round 2 2017-03-12 17:29:22 +01:00
motion_blur_veloc_pass Renderer speedup round 2 2017-03-12 17:29:22 +01:00
pt_trace_pass Begin true material builder 2016-12-13 01:09:17 +01:00
smaa_blend_weight Begin true material builder 2016-12-13 01:09:17 +01:00
smaa_edge_detect Begin true material builder 2016-12-13 01:09:17 +01:00
smaa_neighborhood_blend Begin true material builder 2016-12-13 01:09:17 +01:00
ssao_pass Renderer speedup round 2 2017-03-12 17:29:22 +01:00
ssao_reproject_pass Renderer speedup round 2 2017-03-12 17:29:22 +01:00
ssdo_pass Renderer speedup round 2 2017-03-12 17:29:22 +01:00
ssr_pass Renderer speedup round 3 2017-03-14 20:43:54 +01:00
sss_pass Begin true material builder 2016-12-13 01:09:17 +01:00
std Merge logic nodes 2017-03-21 03:06:38 +01:00
taa_pass Begin true material builder 2016-12-13 01:09:17 +01:00
translucent_resolve Begin true material builder 2016-12-13 01:09:17 +01:00
volumetric_light Begin true material builder 2016-12-13 01:09:17 +01:00
water_pass Begin true material builder 2016-12-13 01:09:17 +01:00
world Renderer speedup round 2 2017-03-12 17:29:22 +01:00