brdf.glsl
|
Improve restricted materials
|
2017-09-09 13:46:32 +02:00 |
conetrace.glsl
|
vxgi shadowmap defines
|
2018-03-27 23:30:00 +02:00 |
dof.glsl
|
Shader include fixes
|
2017-12-15 12:52:58 +01:00 |
filters.glsl
|
Super-sampling resolve
|
2017-04-26 17:37:30 +02:00 |
gbuffer.glsl
|
Merging compute shader support
|
2018-02-16 17:12:19 +01:00 |
ies.glsl
|
Crude ies lamp support
|
2017-08-17 14:37:04 +02:00 |
imageatomic.glsl
|
Atomic ops for voxels
|
2017-08-03 14:01:04 +02:00 |
ltc.glsl
|
Two-sided area lamps
|
2017-05-13 00:05:50 +02:00 |
math.glsl
|
Precompute camera plane values
|
2017-11-04 18:35:34 +01:00 |
normals.glsl
|
Rename abs to world for clarity
|
2017-07-14 11:43:12 +02:00 |
sdf.glsl
|
DFGI test
|
2017-08-02 11:46:54 +02:00 |
shadows.glsl
|
Use latest Kha
|
2018-03-21 17:53:44 +01:00 |
shirr.glsl
|
Envmap fixes
|
2017-09-20 18:35:37 +02:00 |
skinning.glsl
|
Cascaded shadows
|
2017-11-15 13:34:51 +01:00 |
skinning_mat.glsl
|
Cascaded shadows
|
2017-11-15 13:34:51 +01:00 |
ssrs.glsl
|
Shader include fixes
|
2017-12-15 12:52:58 +01:00 |
sss.glsl
|
Shader include fixes
|
2017-12-15 12:52:58 +01:00 |
tonemap.glsl
|
More tonemapping
|
2017-02-25 00:57:13 +01:00 |
vr.glsl
|
Renderer speedup round 2
|
2017-03-12 17:29:22 +01:00 |