armory/Sources/armory/logicnode/ApplyImpulseNode.hx
2019-12-19 23:54:08 +01:00

38 lines
864 B
Haxe

package armory.logicnode;
import iron.object.Object;
import iron.math.Vec4;
import armory.trait.physics.RigidBody;
class ApplyImpulseNode extends LogicNode {
public function new(tree: LogicTree) {
super(tree);
}
override function run(from: Int) {
var object: Object = inputs[1].get();
var impulse: Vec4 = inputs[2].get();
var local: Bool = inputs.length > 3 ? inputs[3].get() : false;
if (object == null || impulse == null) return;
#if arm_physics
var rb: RigidBody = object.getTrait(RigidBody);
if (!local) {
rb.applyImpulse(impulse);
}
else {
var look = object.transform.world.look().mult(impulse.y);
var right = object.transform.world.right().mult(impulse.x);
var up = object.transform.world.up().mult(impulse.z);
rb.applyImpulse(look);
rb.applyImpulse(right);
rb.applyImpulse(up);
}
#end
runOutput(0);
}
}