armory/Sources/armory/logicnode/GamepadCoordsNode.hx
2019-12-19 23:54:08 +01:00

45 lines
943 B
Haxe

package armory.logicnode;
import iron.math.Vec4;
class GamepadCoordsNode extends LogicNode {
var coords = new Vec4();
public function new(tree: LogicTree) {
super(tree);
}
override function get(from: Int): Dynamic {
var num: Int = inputs[0].get();
var gamepad = iron.system.Input.getGamepad(num);
if (from == 0) {
coords.x = gamepad.leftStick.x;
coords.y = gamepad.leftStick.y;
return coords;
}
else if (from == 1) {
coords.x = gamepad.rightStick.x;
coords.y = gamepad.rightStick.y;
return coords;
}
else if (from == 2) {
coords.x = gamepad.leftStick.movementX;
coords.y = gamepad.leftStick.movementY;
return coords;
}
else if (from == 3) {
coords.x = gamepad.rightStick.movementX;
coords.y = gamepad.rightStick.movementY;
return coords;
}
else if (from == 4) {
return gamepad.down("l2");
}
else if (from == 5) {
return gamepad.down("r2");
}
return null;
}
}