armory/Sources/armory/logicnode/TranslateOnLocalAxisNode.hx
2019-12-19 23:54:08 +01:00

49 lines
1 KiB
Haxe

package armory.logicnode;
import iron.object.Object;
import iron.math.Vec4;
import armory.trait.physics.RigidBody;
class TranslateOnLocalAxisNode extends LogicNode {
var loc = new Vec4();
var vec = new Vec4();
public function new(tree: LogicTree) {
super(tree);
}
override function run(from: Int) {
var object: Object = inputs[1].get();
var sp: Float = inputs[2].get();
var l: Int = inputs[3].get();
var ini: Bool = inputs[4].get();
if (object == null) return;
if (l == 1) loc.setFrom(object.transform.world.look());
else if (l == 2) loc.setFrom(object.transform.world.up());
else if (l == 3) loc.setFrom(object.transform.world.right());
if (ini) {
loc.x = -loc.x;
loc.y = -loc.y;
loc.z = -loc.z;
}
vec.x = loc.x * sp;
vec.y = loc.y * sp;
vec.z = loc.z * sp;
object.transform.loc.add(vec);
object.transform.buildMatrix();
#if arm_physics
var rigidBody = object.getTrait(RigidBody);
if (rigidBody != null) rigidBody.syncTransform();
#end
runOutput(0);
}
}