49 lines
1 KiB
Haxe
49 lines
1 KiB
Haxe
package armory.logicnode;
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import iron.object.Object;
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import iron.math.Vec4;
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import armory.trait.physics.RigidBody;
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class TranslateOnLocalAxisNode extends LogicNode {
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var loc = new Vec4();
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var vec = new Vec4();
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public function new(tree: LogicTree) {
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super(tree);
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}
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override function run(from: Int) {
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var object: Object = inputs[1].get();
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var sp: Float = inputs[2].get();
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var l: Int = inputs[3].get();
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var ini: Bool = inputs[4].get();
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if (object == null) return;
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if (l == 1) loc.setFrom(object.transform.world.look());
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else if (l == 2) loc.setFrom(object.transform.world.up());
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else if (l == 3) loc.setFrom(object.transform.world.right());
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if (ini) {
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loc.x = -loc.x;
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loc.y = -loc.y;
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loc.z = -loc.z;
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}
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vec.x = loc.x * sp;
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vec.y = loc.y * sp;
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vec.z = loc.z * sp;
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object.transform.loc.add(vec);
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object.transform.buildMatrix();
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#if arm_physics
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var rigidBody = object.getTrait(RigidBody);
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if (rigidBody != null) rigidBody.syncTransform();
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#end
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runOutput(0);
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}
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}
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