armory/Shaders/include/pass.vert.glsl
2017-06-23 15:47:51 +02:00

20 lines
311 B
GLSL
Executable file

#version 450
#ifdef GL_ES
precision highp float;
#endif
in vec2 pos;
out vec2 texCoord;
void main() {
// Scale vertex attribute to 0-1 range
const vec2 madd = vec2(0.5, 0.5);
texCoord = pos.xy * madd + madd;
#ifdef _InvY
texCoord.y = 1.0 - texCoord.y;
#endif
gl_Position = vec4(pos.xy, 0.0, 1.0);
}