armory/raw
2016-10-02 19:52:40 +02:00
..
blend_pass Match Blender naming. 2016-08-25 00:26:01 +02:00
bloom_pass Match Blender naming. 2016-08-25 00:26:01 +02:00
blur_adaptive_pass Fix all the bugs, PCSS works. 2016-09-08 14:08:31 +02:00
blur_edge_pass Volumetric lights. 2016-08-31 00:46:10 +02:00
blur_gaus_pass Match Blender naming. 2016-08-25 00:26:01 +02:00
blur_pass Match Blender naming. 2016-08-25 00:26:01 +02:00
combine_pass Match Blender naming. 2016-08-25 00:26:01 +02:00
compositor_pass Minor bone export fixes. 2016-09-16 01:11:34 +02:00
copy_pass Match Blender naming. 2016-08-25 00:26:01 +02:00
debug_normals Dual quaternion skinning, mirrors. 2016-08-29 09:56:34 +02:00
debug_velocity Match Blender naming. 2016-08-25 00:26:01 +02:00
deferred Tessellation instancing & fixes. 2016-09-29 22:49:22 +02:00
deferred_indirect More probes and Electron live patching. 2016-09-02 23:11:04 +02:00
deferred_light Minor bone export fixes. 2016-09-16 01:11:34 +02:00
env Fix all the bugs, PCSS works. 2016-09-08 14:08:31 +02:00
forward Essential tessellated displacement shaders. 2016-09-28 00:00:59 +02:00
fxaa_pass Match Blender naming. 2016-08-25 00:26:01 +02:00
grease_pencil Camera controllers & constraints. 2016-10-02 19:52:40 +02:00
hybrid Essential tessellated displacement shaders. 2016-09-28 00:00:59 +02:00
lightshafts_pass Volumetric lights. 2016-08-31 00:46:10 +02:00
motion_blur_pass Match Blender naming. 2016-08-25 00:26:01 +02:00
motion_blur_veloc_pass Match Blender naming. 2016-08-25 00:26:01 +02:00
pt_final_pass Match Blender naming. 2016-08-25 00:26:01 +02:00
pt_trace_pass Match Blender naming. 2016-08-25 00:26:01 +02:00
smaa_blend_weight Match Blender naming. 2016-08-25 00:26:01 +02:00
smaa_edge_detect Match Blender naming. 2016-08-25 00:26:01 +02:00
smaa_neighborhood_blend Match Blender naming. 2016-08-25 00:26:01 +02:00
ssao_pass Match Blender naming. 2016-08-25 00:26:01 +02:00
ssao_reproject_pass Match Blender naming. 2016-08-25 00:26:01 +02:00
ssdo_pass Match Blender naming. 2016-08-25 00:26:01 +02:00
ssr_pass Dual quaternion skinning, mirrors. 2016-08-29 09:56:34 +02:00
sss_pass Match Blender naming. 2016-08-25 00:26:01 +02:00
taa_pass Match Blender naming. 2016-08-25 00:26:01 +02:00
translucent_resolve Fix translucent, redirect traces to Blender. 2016-09-05 17:03:20 +02:00
volumetric_light Fix all the bugs, PCSS works. 2016-09-08 14:08:31 +02:00
water_pass Match Blender naming. 2016-08-25 00:26:01 +02:00