armory/blender/arm/logicnode/miscellaneous/LN_set_debug_console_settings.py
E1e5en 305878db42 Add Debug Console settings
1. Adding the ability to customize display, scale (size), shortcuts to the DebugConsole class.
2. Adding a function to utils.py to get Debug Console settings from Render: Armory.
3. Added Debug Console settings to the Armory Project interface:
- Enable (default value - False);
- Position (Left, Center, Right, default value - Right);
- Scale Console (from 0.3 to 10);
- Visible.
4. Added transfer of Debug Console settings to exporter.py.
5. Added logical nodes to control DebugConsole while the application is running.
2020-10-10 13:10:34 +03:00

26 lines
930 B
Python

from arm.logicnode.arm_nodes import *
class SetDebugConsoleSettings(ArmLogicTreeNode):
"""Set Debug Console Settings"""
bl_idname = 'LNSetDebugConsoleSettings'
bl_label = 'Set Debug Console Settings'
arm_version = 1
property0: EnumProperty(
items = [('Left', 'Left', 'Left'),
('Center', 'Center', 'Center'),
('Right', 'Right', 'Right')],
name='', default='Right')
def init(self, context):
super(SetDebugConsoleSettings, self).init(context)
self.add_input('ArmNodeSocketAction', 'In')
self.add_input('NodeSocketBool', 'Visible')
self.add_input('NodeSocketFloat', 'Scale')
self.inputs[-1].default_value = 1.0
self.add_output('ArmNodeSocketAction', 'Out')
def draw_buttons(self, context, layout):
layout.prop(self, 'property0')
add_node(SetDebugConsoleSettings, category=PKG_AS_CATEGORY)