armory/blender/arm/logicnode/transform/LN_vector_to_object_orientation.py
2020-10-24 17:20:22 -03:00

20 lines
754 B
Python

from arm.logicnode.arm_nodes import *
class VectorToObjectOrientationNode(ArmLogicTreeNode):
"""Converts a world oriented vector to a given object oriented vector. Works similarly to 'On Local Axis' checkboxes.
@seeNode Get World Orientation
@seeNode Vector From Transform
"""
bl_idname = 'LNVectorToObjectOrientationNode'
bl_label = 'Vector To Object Orientation'
arm_version = 1
def init(self, context):
super(VectorToObjectOrientationNode, self).init(context)
self.add_input('ArmNodeSocketObject', 'Object')
self.add_input('NodeSocketVector', 'World')
self.add_output('NodeSocketVector', 'Local')
add_node(VectorToObjectOrientationNode, category=PKG_AS_CATEGORY, section='location')