armory/Sources/armory/logicnode/RotateObjectNode.hx
2018-06-14 14:52:05 +02:00

36 lines
682 B
Haxe

package armory.logicnode;
import iron.object.Object;
import iron.math.Mat4;
import iron.math.Quat;
import iron.math.Vec4;
import armory.trait.physics.RigidBody;
class RotateObjectNode extends LogicNode {
var q = new Quat();
public function new(tree:LogicTree) {
super(tree);
}
override function run() {
var object:Object = inputs[1].get();
var vec:Vec4 = inputs[2].get();
if (object == null || vec == null) return;
q.fromEuler(vec.x, vec.y, vec.z);
object.transform.rot.mult(q);
object.transform.buildMatrix();
#if arm_physics
var rigidBody = object.getTrait(RigidBody);
if (rigidBody != null) rigidBody.syncTransform();
#end
super.run();
}
}