armory/Shaders/smaa_neighborhood_blend/smaa_neighborhood_blend.vert.glsl
2020-05-11 09:03:13 +02:00

30 lines
528 B
GLSL

#version 450
#include "compiled.inc"
in vec2 pos;
uniform vec2 screenSizeInv;
out vec2 texCoord;
out vec4 offset;
#ifdef _InvY
#define V_DIR(v) -(v)
#else
#define V_DIR(v) v
#endif
void main() {
// Scale vertex attribute to [0-1] range
const vec2 madd = vec2(0.5, 0.5);
texCoord = pos.xy * madd + madd;
#ifdef _InvY
texCoord.y = 1.0 - texCoord.y;
#endif
// Neighborhood Blending Vertex Shader
offset = screenSizeInv.xyxy * vec4(1.0, 0.0, 0.0, V_DIR(1.0)) + texCoord.xyxy;
gl_Position = vec4(pos.xy, 0.0, 1.0);
}