armory/blender/arm/logicnode/animation/LN_bone_fk.py
2020-10-05 14:55:56 -03:00

18 lines
627 B
Python

from arm.logicnode.arm_nodes import *
class BoneFKNode(ArmLogicTreeNode):
"""Applies forward kinematics in the given object bone."""
bl_idname = 'LNBoneFKNode'
bl_label = 'Bone FK'
arm_version = 1
def init(self, context):
super(BoneFKNode, self).init(context)
self.add_input('ArmNodeSocketAction', 'In')
self.add_input('ArmNodeSocketObject', 'Object')
self.add_input('NodeSocketString', 'Bone')
self.add_input('NodeSocketShader', 'Transform')
self.add_output('ArmNodeSocketAction', 'Out')
add_node(BoneFKNode, category=PKG_AS_CATEGORY, section='armature')