armory/raw/pt_final_pass/pt_final_pass.frag.glsl
2016-03-17 19:29:53 +01:00

15 lines
199 B
GLSL

#version 450
#ifdef GL_ES
precision mediump float;
#endif
uniform sampler2D gbuffer;
in vec2 texCoord;
void main() {
vec3 col = texture(gbuffer, texCoord).rgb;
gl_FragColor = vec4(col, 1.0);
}