armory/blender/arm/logicnode/value_vector_from_transform.py
2017-04-08 20:05:35 +02:00

26 lines
840 B
Python

import bpy
from bpy.props import *
from bpy.types import Node, NodeSocket
from arm.logicnode.arm_nodes import *
class VectorFromTransformNode(Node, ArmLogicTreeNode):
'''Vector from transform node'''
bl_idname = 'LNVectorFromTransformNode'
bl_label = 'Vector From Transform'
bl_icon = 'GAME'
property0 = EnumProperty(
items = [('Up', 'Up', 'Up'),
('Right', 'Right', 'Right'),
('Look', 'Look', 'Look'),
('Quaternion', 'Quaternion', 'Quaternion')],
name='', default='Look')
def init(self, context):
self.inputs.new('NodeSocketShader', 'Transform')
self.outputs.new('NodeSocketVector', 'Vector')
def draw_buttons(self, context, layout):
layout.prop(self, 'property0')
add_node(VectorFromTransformNode, category='Value')