armory/blender/arm/logicnode/variable_material.py
2017-04-10 21:17:17 +02:00

21 lines
587 B
Python

import bpy
from bpy.props import *
from bpy.types import Node, NodeSocket
from arm.logicnode.arm_nodes import *
class MaterialNode(Node, ArmLogicTreeNode):
'''Material node'''
bl_idname = 'LNMaterialNode'
bl_label = 'Material'
bl_icon = 'GAME'
property0 = StringProperty(name='', default='')
def init(self, context):
self.outputs.new('NodeSocketShader', 'Material')
def draw_buttons(self, context, layout):
layout.prop_search(self, 'property0', bpy.data, 'materials', icon='NONE', text='')
add_node(MaterialNode, category='Variable')