armory/Shaders
2016-12-05 15:03:47 +01:00
..
blend_pass Shaders overhaul. 2016-10-17 17:39:40 +02:00
bloom_pass Improve linked data. 2016-11-21 16:49:32 +01:00
blur_adaptive_pass Line endings, windows fixes. 2016-10-25 13:01:20 +02:00
blur_edge_pass Shaders overhaul. 2016-10-17 17:39:40 +02:00
blur_gaus_pass Fix links. 2016-11-06 21:23:21 +01:00
blur_pass Refactor shader params. 2016-10-17 12:02:41 +02:00
combine_pass Line endings, windows fixes. 2016-10-25 13:01:20 +02:00
compositor_pass Fix links. 2016-11-06 21:23:21 +01:00
copy_pass Shaders overhaul. 2016-10-17 17:39:40 +02:00
debug_normals Line endings, windows fixes. 2016-10-25 13:01:20 +02:00
debug_velocity Refactor shader params. 2016-10-17 12:02:41 +02:00
deferred Forward OIT 2016-12-05 15:03:47 +01:00
deferred_indirect Less precision for packed metallic 2016-12-04 11:37:39 +01:00
deferred_light Improving soft shadows 2016-12-01 18:28:07 +01:00
forward Forward OIT 2016-12-05 15:03:47 +01:00
fxaa_pass Line endings, windows fixes. 2016-10-25 13:01:20 +02:00
grease_pencil Line endings, windows fixes. 2016-10-25 13:01:20 +02:00
hybrid Forward OIT 2016-12-05 15:03:47 +01:00
include Forward OIT 2016-12-05 15:03:47 +01:00
motion_blur_pass Shaders ready. 2016-10-23 15:32:26 +02:00
motion_blur_veloc_pass Line endings, windows fixes. 2016-10-25 13:01:20 +02:00
pt_trace_pass Line endings, windows fixes. 2016-10-25 13:01:20 +02:00
smaa_blend_weight Line endings, windows fixes. 2016-10-25 13:01:20 +02:00
smaa_edge_detect Shaders overhaul. 2016-10-17 17:39:40 +02:00
smaa_neighborhood_blend Line endings, windows fixes. 2016-10-25 13:01:20 +02:00
ssao_pass Line endings, windows fixes. 2016-10-25 13:01:20 +02:00
ssao_reproject_pass Shaders overhaul. 2016-10-17 17:39:40 +02:00
ssdo_pass Line endings, windows fixes. 2016-10-25 13:01:20 +02:00
ssr_pass Line endings, windows fixes. 2016-10-25 13:01:20 +02:00
sss_pass Line endings, windows fixes. 2016-10-25 13:01:20 +02:00
std Less precision for packed metallic 2016-12-04 11:37:39 +01:00
taa_pass Line endings, windows fixes. 2016-10-25 13:01:20 +02:00
translucent_resolve Load ammo using eval. 2016-11-24 17:35:12 +01:00
volumetric_light Shaders ready. 2016-10-23 15:32:26 +02:00
water_pass Line endings, windows fixes. 2016-10-25 13:01:20 +02:00
world Static background node. 2016-11-03 19:07:16 +01:00