armory/blender/arm/logicnode/animation_bone_ik.py
2018-08-03 15:17:08 +02:00

20 lines
614 B
Python

import bpy
from bpy.props import *
from bpy.types import Node, NodeSocket
from arm.logicnode.arm_nodes import *
class BoneIKNode(Node, ArmLogicTreeNode):
'''Bone Inverse Kinematics node'''
bl_idname = 'LNBoneIKNode'
bl_label = 'Bone IK'
bl_icon = 'GAME'
def init(self, context):
self.inputs.new('ArmNodeSocketAction', 'In')
self.inputs.new('ArmNodeSocketObject', 'Object')
self.inputs.new('NodeSocketString', 'Bone')
self.inputs.new('NodeSocketVector', 'Goal')
self.outputs.new('ArmNodeSocketAction', 'Out')
add_node(BoneIKNode, category='Animation')