armory/Shaders/volumetric_light
N8n5h ead7dc9d32 Moved biasLWVP matrix uniform reference to a new one for sun
This was done because the original "_biasLightWorldViewProjectionMatrix"
relies on renderpath.light, which is problematic when rendering the
deferred light pass and there is a sun and other lights of different
type on the scene. Which would result on the wrong light being picked up
for the calculation of the uniform value.
2021-03-29 10:55:58 -03:00
..
volumetric_light.frag.glsl Add cast_shadow to lightArray data 2021-03-14 23:20:57 -03:00
volumetric_light.json Moved biasLWVP matrix uniform reference to a new one for sun 2021-03-29 10:55:58 -03:00