armory/blender
N8n5h ead7dc9d32 Moved biasLWVP matrix uniform reference to a new one for sun
This was done because the original "_biasLightWorldViewProjectionMatrix"
relies on renderpath.light, which is problematic when rendering the
deferred light pass and there is a sun and other lights of different
type on the scene. Which would result on the wrong light being picked up
for the calculation of the uniform value.
2021-03-29 10:55:58 -03:00
..
arm Moved biasLWVP matrix uniform reference to a new one for sun 2021-03-29 10:55:58 -03:00
data Cleanup 2018-11-19 14:28:04 +01:00
__init__.py Begin refactoring 2015-10-30 13:23:09 +01:00
start.py Add ShaderData node 2020-08-19 17:20:41 +02:00