armory/Shaders/debug_draw/line_deferred.frag.glsl
2017-12-13 14:44:21 +01:00

10 lines
162 B
GLSL

#version 450
in vec3 color;
out vec4[2] fragColor;
void main() {
fragColor[0] = vec4(1.0, 1.0, 0.0, 1.0 - gl_FragCoord.z);
fragColor[1] = vec4(color, 1.0);
}