10 lines
162 B
GLSL
10 lines
162 B
GLSL
#version 450
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in vec3 color;
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out vec4[2] fragColor;
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void main() {
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fragColor[0] = vec4(1.0, 1.0, 0.0, 1.0 - gl_FragCoord.z);
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fragColor[1] = vec4(color, 1.0);
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}
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