brdf.glsl
|
Shaders overhaul.
|
2016-10-17 17:39:40 +02:00 |
conetrace.glsl
|
Improve linked data.
|
2016-11-21 16:49:32 +01:00 |
dof.glsl
|
Shaders ready.
|
2016-10-23 15:32:26 +02:00 |
gbuffer.glsl
|
Less precision for packed metallic
|
2016-12-04 11:37:39 +01:00 |
ltc.glsl
|
Fix area lamp links.
|
2016-11-08 15:14:56 +01:00 |
math.glsl
|
Fix bloom and dof.
|
2016-10-21 19:36:08 +02:00 |
shadows.glsl
|
Shaders overhaul.
|
2016-10-17 17:39:40 +02:00 |
shadows_pcss.glsl
|
Improving soft shadows
|
2016-12-01 18:28:07 +01:00 |
shirr.glsl
|
Shaders overhaul.
|
2016-10-17 17:39:40 +02:00 |
skinning.glsl
|
Shaders overhaul.
|
2016-10-17 17:39:40 +02:00 |
skinning_mat.glsl
|
Shaders overhaul.
|
2016-10-17 17:39:40 +02:00 |
tonemap.glsl
|
Shaders overhaul.
|
2016-10-17 17:39:40 +02:00 |
vr.glsl
|
Shaders overhaul.
|
2016-10-17 17:39:40 +02:00 |