armory/Shaders/combine_pass/combine_pass.frag.glsl
2017-03-11 01:50:47 +01:00

16 lines
238 B
GLSL
Executable file

#version 450
#ifdef GL_ES
precision mediump float;
#endif
uniform sampler2D tex;
uniform sampler2D tex2;
in vec2 texCoord;
out vec4 fragColor;
void main() {
fragColor.rgb = texture(tex, texCoord).rgb + texture(tex2, texCoord).rgb;
}