armory/Shaders/motion_blur_pass/motion_blur_pass.json
2017-11-04 18:35:34 +01:00

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{
"contexts": [
{
"name": "motion_blur_pass",
"depth_write": false,
"color_write_alpha": false,
"compare_mode": "always",
"cull_mode": "none",
"links": [
{
"name": "prevVP",
"link": "_prevViewProjectionMatrix"
},
{
"name": "invVP",
"link": "_inverseViewProjectionMatrix"
},
{
"name": "eye",
"link": "_cameraPosition"
},
{
"name": "eyeLook",
"link": "_cameraLook"
},
{
"name": "cameraProj",
"link": "_cameraPlaneProj"
}
],
"texture_params": [],
"vertex_shader": "motion_blur_pass.vert.glsl",
"vertex_shader_path": "../include/pass_viewray.vert.glsl",
"fragment_shader": "motion_blur_pass.frag.glsl"
}
]
}