depthwrite.vert.glsl
|
Dual quaternion skinning, mirrors.
|
2016-08-29 09:56:34 +02:00 |
hybrid.shader.json
|
Match Blender naming.
|
2016-08-25 00:26:01 +02:00 |
mesh.frag.glsl
|
Match Blender naming.
|
2016-08-25 00:26:01 +02:00 |
mesh.vert.glsl
|
Dual quaternion skinning, mirrors.
|
2016-08-29 09:56:34 +02:00 |
overlay.frag.glsl
|
Match Blender naming.
|
2016-08-25 00:26:01 +02:00 |
overlay.vert.glsl
|
Dual quaternion skinning, mirrors.
|
2016-08-29 09:56:34 +02:00 |
shadowmap.vert.glsl
|
Dual quaternion skinning, mirrors.
|
2016-08-29 09:56:34 +02:00 |