armory/raw/water_pass/water_pass.shader.json
2016-08-25 00:26:01 +02:00

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{
"contexts": [
{
"name": "water_pass",
"params": [
{
"name": "depth_write",
"value": "false"
},
{
"name": "compare_mode",
"value": "always"
},
{
"name": "cull_mode",
"value": "none"
}
],
"links": [
{
"name": "transpV",
"link": "_transposeViewMatrix"
},
{
"name": "invP",
"link": "_inverseProjectionMatrix"
},
{
"name": "eye",
"link": "_cameraPosition"
},
{
"name": "eyeLook",
"link": "_cameraLook"
},
{
"name": "light",
"link": "_lampPosition"
},
{
"name": "invVP",
"link": "_inverseViewProjectionMatrix"
},
{
"name": "time",
"link": "_time"
},
{
"name": "envmapStrength",
"link": "_envmapStrength"
}
],
"texture_params": [],
"vertex_shader": "water_pass.vert.glsl",
"fragment_shader": "water_pass.frag.glsl"
}
]
}