armory/raw/smaa_edge_detect/smaa_separate_multisamples.frag.glsl
2016-06-14 23:32:44 +02:00

28 lines
532 B
GLSL

#version 450
#ifdef GL_ES
precision mediump float;
#endif
uniform sampler2D colorTex;
in vec2 texCoord;
// Separate Multisamples Pixel Shader (Optional Pass)
#ifdef SMAALoad
void SMAASeparatePS(vec4 position,
vec2 texcoord,
out vec4 target0,
out vec4 target1,
SMAATexture2DMS2(colorTexMS)) {
ivec2 pos = ivec2(position.xy);
target0 = SMAALoad(colorTexMS, pos, 0);
target1 = SMAALoad(colorTexMS, pos, 1);
}
#endif
void main() {
}