armory/blender/arm/logicnode/action_set_rotation.py
2020-08-07 13:58:19 -03:00

30 lines
1.1 KiB
Python

import bpy
from bpy.props import *
from bpy.types import Node, NodeSocket
from arm.logicnode.arm_nodes import *
class SetRotationNode(Node, ArmLogicTreeNode):
'''Set rotation node'''
bl_idname = 'LNSetRotationNode'
bl_label = 'Set Rotation'
bl_icon = 'NONE'
property0: EnumProperty(
items = [('Euler Angles', 'Euler Angles', 'Euler Angles'),
('Angle Axies (Radians)', 'Angle Axies (Radians)', 'Angle Axies (Radians)'),
('Angle Axies (Degrees)', 'Angle Axies (Degrees)', 'Angle Axies (Degrees)'),
('Quaternion', 'Quaternion', 'Quaternion')],
name='', default='Euler Angles')
def init(self, context):
self.inputs.new('ArmNodeSocketAction', 'In')
self.inputs.new('ArmNodeSocketObject', 'Object')
self.inputs.new('NodeSocketVector', 'Euler Angles / Vector XYZ')
self.inputs.new('NodeSocketFloat', 'Angle / W')
self.outputs.new('ArmNodeSocketAction', 'Out')
def draw_buttons(self, context, layout):
layout.prop(self, 'property0')
add_node(SetRotationNode, category='Action')