armory/Shaders
2019-04-27 20:36:14 +02:00
..
blend_pass Need for speed 2018-12-05 17:47:45 +01:00
bloom_pass Need for speed 2018-12-05 17:47:45 +01:00
blur_adaptive_pass Faster 2018-12-06 15:23:08 +01:00
blur_bilat_blend_pass Shader fixes 2018-12-30 23:05:06 +01:00
blur_bilat_pass Faster 2018-12-06 15:23:08 +01:00
blur_edge_pass Shader fixes 2018-12-07 13:48:40 +01:00
blur_gaus_pass Use unscaled size for bloom 2019-03-29 08:41:07 +01:00
blur_pass Faster 2018-12-06 15:23:08 +01:00
compositor_pass Link to embedded data 2019-04-26 11:12:09 +02:00
copy_mrt2_pass Faster 2018-12-06 15:23:08 +01:00
copy_mrt3_pass Faster 2018-12-06 15:23:08 +01:00
copy_pass Reduce shader count 2017-12-20 15:37:58 +01:00
debug_draw Format 2019-01-30 17:45:54 +01:00
deferred_light Link to embedded data 2019-04-26 11:12:09 +02:00
deferred_light_mobile Link to embedded data 2019-04-26 11:12:09 +02:00
deferred_light_solid Deferred modes 2018-12-10 09:46:46 +01:00
downsample_depth Shader fixes 2018-12-07 13:48:40 +01:00
fxaa_pass Faster 2018-12-06 15:23:08 +01:00
histogram_pass Auto exposure fixes 2019-04-22 14:11:17 +02:00
include Faster 2018-12-06 15:23:08 +01:00
motion_blur_pass Motion blur fixes 2019-02-10 18:08:38 +01:00
motion_blur_veloc_pass Motion blur fixes 2019-02-10 18:08:38 +01:00
probe_cubemap Improve light probe 2019-01-15 20:49:03 +01:00
probe_planar Probe fixes 2018-12-21 11:37:10 +01:00
smaa_blend_weight Link to embedded data 2019-04-26 11:12:09 +02:00
smaa_edge_detect Faster 2018-12-06 15:23:08 +01:00
smaa_neighborhood_blend Faster 2018-12-06 15:23:08 +01:00
ssao_pass Shader fixes 2018-12-07 13:48:40 +01:00
ssgi_blur_pass Faster 2018-12-06 15:23:08 +01:00
ssgi_pass Fix ndc vector 2019-02-19 17:11:33 +01:00
ssr_pass Deferred modes 2018-12-10 09:46:46 +01:00
sss_pass Use per-target color mask 2019-04-06 13:03:04 +02:00
std Fix resolve pass 2019-04-16 13:30:35 +02:00
supersample_resolve Fix resolve pass 2019-04-16 13:30:35 +02:00
taa_pass Exporter fixes 2018-12-20 22:37:39 +01:00
translucent_resolve Transluc + sss fixes 2019-01-24 12:47:51 +01:00
volumetric_light Link to embedded data 2019-04-26 11:12:09 +02:00
water_pass Fix water_pass depth 2019-01-09 19:10:20 +01:00
world_pass Cloud radiance 2019-04-27 20:36:14 +02:00