armory/Sources/armory/logicnode/BlendActionNode.hx
2018-10-22 10:10:33 +02:00

26 lines
571 B
Haxe

package armory.logicnode;
import iron.object.Object;
class BlendActionNode extends LogicNode {
public function new(tree:LogicTree) {
super(tree);
}
override function run(from:Int) {
var object:Object = inputs[1].get();
var action1:String = inputs[2].get();
var action2:String = inputs[3].get();
var blendFactor:Float = inputs[4].get();
if (object == null) return;
var animation = object.animation;
if (animation == null) animation = object.getParentArmature(object.name);
animation.blend(action1, action2, blendFactor);
runOutput(0);
}
}