armory/Sources/armory/logicnode/SetGravityEnabledNode.hx
2018-10-30 11:15:07 +01:00

37 lines
648 B
Haxe

package armory.logicnode;
import iron.object.Object;
#if arm_physics
import armory.trait.physics.RigidBody;
#end
/**
* Enable or disable the gravity for a specific object.
*/
class SetGravityEnabledNode extends LogicNode {
public function new(tree:LogicTree) {
super(tree);
}
override function run(from:Int) {
var object:Object = inputs[1].get();
var gravityEnabled:Bool = inputs[2].get();
if (object == null) return;
#if arm_physics
var body = object.getTrait(RigidBody);
if (body != null) {
if (gravityEnabled) {
body.enableGravity();
}
else {
body.disableGravity();
}
}
#end
runOutput(0);
}
}