armory/Sources/armory/logicnode/SetGravityNode.hx
2018-10-22 10:10:33 +02:00

26 lines
463 B
Haxe

package armory.logicnode;
import iron.object.Object;
import iron.math.Vec4;
import armory.trait.physics.RigidBody;
class SetGravityNode extends LogicNode {
public function new(tree:LogicTree) {
super(tree);
}
override function run(from:Int) {
var gravity:Vec4 = inputs[1].get();
if (gravity == null) return;
#if arm_physics
var physics = armory.trait.physics.PhysicsWorld.active;
physics.setGravity(gravity);
#end
runOutput(0);
}
}