armory/Sources/armory/logicnode/SetParentBoneNode.hx
2018-11-16 14:01:41 +01:00

33 lines
653 B
Haxe

package armory.logicnode;
import iron.object.Object;
class SetParentBoneNode extends LogicNode {
public function new(tree:LogicTree) {
super(tree);
}
override function run(from:Int) {
#if arm_skin
var object:Object = inputs[1].get();
var parent:Object = inputs[2].get();
var bone:String = inputs[3].get();
if (object == null || parent == null) return;
if (object.parent != parent) {
object.parent.removeChild(object, false); // keepTransform
parent.addChild(object, false); // applyInverse
}
var banim = object.getParentArmature(object.parent.name);
banim.addBoneChild(bone, object);
runOutput(0);
#end
}
}