armory/Sources/armory/logicnode/SetParentNode.hx
2018-10-22 10:10:33 +02:00

31 lines
730 B
Haxe

package armory.logicnode;
import iron.object.Object;
class SetParentNode extends LogicNode {
public function new(tree:LogicTree) {
super(tree);
}
override function run(from:Int) {
var object:Object = inputs[1].get();
var parent:Object;
var isUnparent = false;
if (Std.is(inputs[2].node, ObjectNode)) {
var parentNode = cast(inputs[2].node, ObjectNode);
isUnparent = parentNode.objectName == "";
}
if (isUnparent) parent = iron.Scene.active.root;
else parent = inputs[2].get();
if (object == null || parent == null || object.parent == parent) return;
object.parent.removeChild(object, isUnparent); // keepTransform
parent.addChild(object, !isUnparent); // applyInverse
runOutput(0);
}
}