armory/Sources/armory/logicnode/TranslateObjectNode.hx
2019-04-09 17:15:20 +02:00

43 lines
1,021 B
Haxe

package armory.logicnode;
import iron.object.Object;
import iron.math.Mat4;
import iron.math.Vec4;
import armory.trait.physics.RigidBody;
class TranslateObjectNode extends LogicNode {
public function new(tree:LogicTree) {
super(tree);
}
override function run(from:Int) {
var object:Object = inputs[1].get();
var vec:Vec4 = inputs[2].get();
var local:Bool = inputs.length > 3 ? inputs[3].get() : false;
if (object == null || vec == null) return;
if(!local) {
object.transform.loc.add(vec);
object.transform.buildMatrix();
}
else {
var look = object.transform.world.look().mult(vec.y);
var right = object.transform.world.right().mult(vec.x);
var up = object.transform.world.up().mult(vec.z);
object.transform.loc.add(look);
object.transform.loc.add(right);
object.transform.loc.add(up);
object.transform.buildMatrix();
}
#if arm_physics
var rigidBody = object.getTrait(RigidBody);
if (rigidBody != null) rigidBody.syncTransform();
#end
runOutput(0);
}
}